‘Teaching for Mastery through Play-Based Learning’

With a focus on teaching for mastery, deep understanding of STEM concepts and techniques can be achieved through applying theory to a variety of contexts and scenarios. Technological tools, such as Oxford Educational’s robotics and AR range, provide opportunities for visualisation, problem-solving and mastery of STEM concepts.

Learning the spectrum of STEM subjects using coding, computing, and robotics, and embedding technology in learning, allows pupils to more effectively visualise how abstract mathematical concepts apply to real world scenarios; providing the perfect hands-on learning tools for teachers.

The fear around STEM subjects in educational settings is largely based around the intangible, abstract nature of many of the theories being taught. When learners control a robot using code, for example, it becomes an invaluable tool for showing them how engineering and programming work in real life. It lets them see both the good and bad outcomes of their instructions, which helps them see why giving clear directions and solving problems is so important. It allows them to see how the concept of mathematical functions translate into tangible, physical actions of a robot. Doing this hands-on activity helps children think logically and gain a deep understanding of the inner workings of STEM subjects.

Oxford Educational aims to make classroom technologies accessible to educational institutions, from nurseries and early years education to vocational and further education.

Learning-by-Doing in Mathematics

The future of mathematics education in the UK is evolving to emphasise practical, hands-on experiences, much like the approach you’re advocating for with technology and computing.

  1. Integration of Technology: The use of technology in mathematics education is becoming increasingly important in making learning more engaging and interactive. This aligns with the ‘learning-by-doing’ approach, allowing students to explore mathematical concepts through simulations and real-world applications, the most pertinent of all being computing, electrical engineering and programming.

  2. Teaching for Mastery: The teaching for mastery approach, which is being adopted in many schools, focuses on deep understanding and fluency in mathematical concepts. This method encourages students to apply their knowledge in various contexts, fostering problem-solving skills and creativity.

  3. Curriculum Development: There is a push towards integrating mathematics with other subjects, such as data science and computing. This interdisciplinary approach helps students see the relevance of mathematics in everyday life and various career paths.

By linking these developments in mathematics education with a focus on hands-on, creative learning with technology, schools can provide a holistic education that prepares students for the future. This approach not only enhances their mathematical skills but also their ability to innovate and solve complex problems

Text on a yellow background that reads 'The benefits of using humanoid robots in education'.
A circular blue logo with illustrations of a robot face, accompanied by the word 'ROBOTICAL' in white, stylized text.

Testimonials and Case Studies

The reaction from the pupils was wonderful. Our class included children with different types of special needs, so they responded to Cubetto in different ways.
— Hilary Norton, SEN Workshop, London
A young woman and two children sitting at a table with toys, with a window and children's artwork in the background.
Marty has proven very beneficial when working with children with additional support needs. Marty has provided an opportunity to develop communication skills with these children as they are keen to share and communicate their thoughts and feelings with Marty
— Kevin Kearney, Principal Teacher Additional Support Needs, Hareleeshill Primary
Two young girls playing a board game on the floor of a sunny room, with a toy ambulance in the background.
All children found the hands on learning more accessible and quickly picked up on coding techniques when compared to computer based scratch programming where they cant hold the equipment. Girls especially found this more appealing and were just as good as the boys
— Sophie Dunning, Hardwick Green Primary Academy